3 - What I mean by this is that if you've read these tips you should have a rough idea of how to build, utilize that and make a rough draft before asking for help. Smite Build Guides. Having CD's isn't a dps increase if you don't use them right? It's pretty straight foward in a 1-2 button specc like Elemental Shamans, Holy Casters, Fire Mages and such. This current season is hosted on the server Darkmoon. Arcane Empowerment - another 3% dmg increase to the raid, however this time for 3TE. However the Spellslinger legendary RE counts as mage Clearcasting and will procc the Arcane Potency effect increasing the value significantly (has around a 20% procc rate on average in my specc - decided by ICD aswell ofc). Soul Link (2AE1TE) - Available if using any warlock summon except for Imp. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. (But it's not hard for it to do 3% of your dmg if you do low dmg?) One hot topic for casters is the value of weapon enhancements. (losing an RE and/or an application of weapon enhancement/enchant). Make sure you atleast OWN a on-use trinket for fights requiring burst. -8 rating required for every % hit you gain from talents, RE's, enchants or debuffs on boss. You have 2 worthwhile talents to use for this (once again, look above..): BoP and EJ. Danzaburou added (sorry so late!). Having Arcane Power and Power Infusion is pretty standard, you will have them up every 2 minutes to use together, also combined with racials or trinkets that hold a similar CD. really situational. Generally this build works very well before Prideful enemies get too large and your AoE healing is less of a focus. These 3 talents: BotE, BoP & EJ would be baseline for any new caster out there aiming to raid. I'm just going to say shogun's kusari would have been the better pick to hit the CCR cap. If you run an elemental specc (fire/nature/frost) this will be picked up even if the raid already has it since you'll use it together with Elemental Focus (1AE1TE). You could very well now be better off investing TE in crit/haste/hit (to open up gear choices) or % dmg increases. **this is partially about planned movement as in the example above, but also about correct order of using your cooldowns. Do you scale amazingly well with SP? Join one of the best Smite communities and share god guides, strategy ideas, streams and more! Now, I know this isn't what you want to hear but. Ranged Weapon Specialization - At 3/3 this bad boy gives you 5% extra damage. WoW With Random Abilities (Wildcard Mode), How to Build a Spellcaster on Project Ascension, https://project-ascension.com/development/builds#/talentsandabilities/editor/, https://project-ascension.fandom.com/wiki/How_to_Build_a_Spellcaster_on_Project_Ascension?oldid=1700. This build guide for Project Ascension is not complete, and so you can go and flesh it out as you so desire! Many would say Shadow Spec is the way to go when you want to PvP, but I say go smite spec. It's basically about optimizing your time spent casting while CD's are active. By itself it will probably do anywhere between 5-12% of your dmg. As previously stated: you need 17% increased chance to hit to guarantee your spells to land on boss lvl targets. Or to have them all expire just as the boss enters a weakened state taking more dmg. Maybe add a column to denote whether the build is up to date with the talents. Any worldbuff would boost your Auto Shot dmg aswell as your normal spells - not as much as your spell dmg but still a decent increase. *this is somewhat contradictory but in truth belongs to the 'basics'. (Everlasting Affliction & Pain and Suffering), Master Conjuror/Elemental Weapons - If you're using these weapon enhancements you're most often well off improving them to their fullest potential (for dualwielding). 3xRE+3xTE. Auto Shot - your attacks wind up during channels/casts so when a cast is finished, a projectile will be fired from your weapon, granted the cast/channel wasn't shorter than your ranged attk. Please verify that you are not a bot to cast your vote. A solid start for most caster speccs would be to grab these basic talents enhancing your valuable stats (crit, hit, haste and SP). Flametongue provides it in spades. % hit, which leaves you needing. That's it really, this entails planned movement ahead of mechanics or boss movement so that you can refresh or apply instants while moving without overlapping them or to keep range for adds spawning or boss to not get that oh so infuriating 'out of range' just as you're finishing your cast. You understand that. Maybe Spellstones is your thing, increasing your haste. And don’t get me started on healers or tanks, they have even less options. Join. Sure you can, but those talents could be spent getting more dmg than a measly 18sp from a wand would. What's to say you won't run 2 trinkets? As a channeled spell, interruptions can shorten the duration, thus reducing the spell's mana efficiency. Really ascension balance is a joke. ;). They make it very thankful to swap speccs and try new things. Further on we have Mental Quickness (MQ), in the Enhancement Shaman talent tree. By investing talents enhancing too many aspects of a specc you'll end up lacking in all of them. This allows the warlock to save some repair costs when faced with certai… This means 136 hit rating. Increases your damage, haste, chance to crit or hit in general. Generally speaking for all dps you want to stay clear of talents that give you 1% increases / TE spent, they're considered weak and it's pretty self explanatory when you have talents that offer so much more. The thing about ranged weapons though, that makes it everyone's first choice is the abilities it lets you use. You could argue, for crit based speccs, to use Greater Arcane Elixir and an Int elixir. (A filler RE is a second tier RE, one that doesn't increase your dmg as much as the good ones available to you). Talents will ofc depend alot on your specc but I will list some generic ones to begin with. Then you should jump on that grenade and grab it. Added new categories: Hit Chance (For Spells and Melee), Expertise, Stamina %, Holy Healing %, and more. While in the Legacy Realms players are permitted to select any ability they want, Draft Mode limits you to 3 option at certain level intervals. Don't water down the specc by going in too many directions. Some of these are pretty old. 2. This build functions on a solid 6 second rotation, cycling through 4 different abilities every 1.5 seconds. Solid 4% average dmg buff. A ~2% increase for 2AE? Perceptive readers will have noticed that I didn't list any haste talents. This is especially true for casters. If you run with someone using Faerie Fire, improved in the Balance Druid talent tree (Imp. These give you a wooping 8% hit. Well, we've gone over some basic TE's let's do the same for AE's. Stay alive - do more damage. Well look no further, here's some handy tips on how to build no matter what your goal is. Not a bad talent, not the best. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Out of these the reduced mana cost is the one that tends to have a direct impact on your dmg done as it will reduce GCD's spent on getting mana back via Life Tap or simply let's you go longer before running out of mana. More if you have TE enough to run conversions like Mental Dexterity (MD), also in Enhancement Shaman tree - Boosting your AP by 100% of your intellect. That would put it, without the actual Arcane Concentration talent at a 6% crit bonus on average for 2 TE, or 3% / TE if you would. We've touched on the subject, let's dive deeper and rejoice over our options. However using them at the wrong time will diminish their value greatly. - A shadow caster might want to use a Succubus for increased shadow dmg/crit. We've already said that 1% increase / TE are weak. Some are defensives utilized to stay alive or mobility used to get where you want quicker thus boost your dps :P. Life Tap is the go-to for mana really, but it's more GCD's spent so if you can get by in a fight using Innervate, Mana Gems & a Major Mana Potion (and demonic runes as back up) you will do more dps than if you'd use GCD's tapping for mana. Correct. Here is a summary of all class changes that went live in the first build of Patch 9.0.5. While Clearcasting from Elemental Focus is active you get a 10% damage boost to elemental sources. Enveloping Shadows - Reduces AoE damage taken by 10% / TE, Cheat Death/Ardent Defender - Both blocks a hit that would otherwise have killed you and has a 120s cooldown, essentially a free pass to fail or just tank a mechanic dealing it's damage in one hit. Created Dec 1, 2011. MOSTLY you'll want as much hit as humanly possible to come from your gear as the TE normally boosts your dmg more than swapping 2 items with hit for 2 items without hit but more SP. This setup is our bread and butter for single target damage. ☀https://project-ascension.com/development/builds#/talentsandabilities/editor/. That's because I was taking a bit of a break due to a bunch of things going on: Recently I... Smite is an online battleground between mythical gods. Arcane Potency - This is an added effect to your Clearcasting, giving you a 30% (2/2TE) increased chance to crit with your next spell. This shares the dmg you take with your summoned demon - unimproved it reduces your damage taken by 6% and instead directs that damage to your pet. This acts as a pseudo cooldown, granting you 25% spellhaste for 8s when using a Mana gem created by the mage ability Conjure Mana Gems. Some of you might have noticed my lack of presence on this site in the last couple of months. Weapon enhancements - No matter which you chose/which are best for your specc - you lose dps by not having one. A very versatile ability. I advice most ppl to macro abilities with the same cooldown together to ensure you keep them used together. Get a ranged weapon. It boils down to fight lengths in many of these scenarios. Some value haste (limited in supply), some value TE's more so that they want more hit on gear than others. Black Arrow is amazing. It's as if a rogue or warrior would sit at 100/100 Rage or Energy and not use their abilities. Project Ascension Wiki is a FANDOM Games Community. (not taking into consideration the fact that you also have to compare those dmg increasing talents with crit increasing ones and so on, and so forth :clown:). *Stances don't stack, so if you're gonna play a moonkin or utilize shadowform you will not benefit from picking up Berserker Stance. Arcane Power & Power Infusion (2AE1TE each) - Damage cooldowns are an overall dps increase and I recommend you to have atleast two that can be used together, further increasing their value. 3 - What I mean by this is that if you've read these tips you should have a rough idea of how to build, utilize that and make a … As a caster in general you'll be looking for RE's that does any of the following. Use as many as you can stack at once. Haste is an amazing stat, it lowers GCD's, it increases your dmg by a flat %, it can heighten your procc uptimes, it makes the world seem less grey. Other abilities that are useful and worth noting, sometimes even worth using over, or in addition, to the ones above. These are obviously highly circumstantial and will in any normal scenario not really be used as more than a filler RE. Join one of the other ones Season is hosted on the subject let... 'S that does any of that time refreshing buffs/debuffs that is n't what you EQ!! 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